Choose the situation closest to yours. We agree what will be checked or built, how the result will be verified, and what you will receive before work starts.
01 / Unity · game performance
Get your Unity project ready for release
Your game stutters, loads slowly or behaves differently on target devices. Your team needs to know what to fix first.
- Investigate one performance issue or release blocker
- Profile one build on agreed target hardware
- Review the relevant code and walk through findings with your team
What you getMeasurements, a prioritised fix plan and a recommendation for the next release.
Scope: Diagnostic review. Implementation and additional devices are quoted separately.
Discuss
02 / Gameplay prototypes
Test a game idea before committing to production
You have a game idea or an unusual mechanic. Try it in a playable prototype before committing to the full project or a client deadline.
- Build a playable prototype around one core mechanic
- Agree the controls, gameplay scenario and target platform
- Check technical constraints and identify the next development steps
What you getPrototype source code, a playable build and a walkthrough of what works and what needs further development.
Scope: One agreed mechanic. Content production, additional features and a full game release are separate scopes.
Discuss
03 / Core gameplay + metagame
Build a game prototype with metagame systems
Need to test how playing, earning rewards and upgrading fit together? I can build a prototype that connects the core mechanic with progression between sessions.
- Build one core gameplay loop and connect it to the metagame
- Add agreed systems such as progression, upgrades, rewards or unlocks
- Create the supporting screens and save player progress
What you getA playable prototype with a connected gameplay and progression loop, source code and a setup guide for playtesting and further development.
Scope: We agree the mechanic, metagame systems, amount of content and target platform before starting. Final art, monetisation and store submission are separate tasks.
Discuss
04 / Game prototypes built with AI
Finish and launch your game prototype
Built a game prototype with AI but got stuck on errors, builds or launch? I can review the code, identify the work needed and help get it running on your chosen platform.
- Review the project, its dependencies and the main gameplay loop
- Fix agreed code issues and build errors
- Prepare a playable build and verify it on the agreed platform
What you getUpdated source code, a playable build for the agreed scope and instructions for running and building it.
Scope: Start with a project review, then agree the fixes and target platform. Store submission and further game development are scoped separately.
Discuss
05 / Game builds & releases
Every release takes too much manual work
Builds depend on one developer’s machine. Preparing versions takes hours, and small mistakes keep coming back.
- Map one game build and delivery workflow
- Automate agreed repeat steps and add practical checks
- Verify that a teammate can repeat the process
What you getA repeatable build or delivery workflow, a handover guide and a before-and-after comparison.
Scope: Implementation for one agreed workflow. Platforms, access and acceptance criteria are scoped first.
Discuss